{"title":"Negotiation Board Games","description":"\u003cp class=\"PDq2pG_selectionAnchorContainer\"\u003e\u003cstrong\u003eExplore negotiation board games where making the right deal can be just as important as making the right move.\u003c\/strong\u003e Trade resources, forge alliances, bargain for advantages, make promises, and convince the other players that your proposal is definitely in everyone's best interest. These games put conversation and persuasion at the center of the action.\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eA good deal benefits everyone. A great deal benefits everyone just enough that they don't notice how much it benefited you.\u003c\/p\u003e","products":[{"product_id":"diplomacy","title":"Diplomacy","description":"\u003cstyle type=\"text\/css\"\u003e\u003c!--td {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}--\u003e\u003c\/style\u003e\n\u003cp\u003eAt the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy.  Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.\u003c\/p\u003e\n\u003cp\u003eAlliances are formed and trust is betrayed as players negotiate and outwit one another—in a delicate balance of cooperation and competition—to gain dominance of the continent. Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eFeaturing 140 updated wooden meeples to represent fleets \u0026amp; armies! Play with new quick start rules in this classic game of strategy, negotiation, and betrayal!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAges 12+\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e2-7 players\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e4 hour playtime\u003c\/span\u003e\u003c\/p\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":43505115398324,"sku":"REN02574","price":36.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0648\/6612\/3956\/files\/diplomacy.jpg?v=1724522857"},{"product_id":"diplomacy-era-of-empire","title":"Diplomacy: Era of Empire","description":"\u003cp\u003eThe 19th Century was a dynamic, yet turbulent time when huge areas of the Ottoman Empire, the Indian sub-continent, China, Indochina, and the East Indies were fought over by competing empires.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eDiplomacy: Era of Empire\u003c\/strong\u003e\u003c\/em\u003e, seven great empires — Britain, France, Russia, Turkey, China, Japan, and the Netherlands — vie for control as alliances are formed and trust is betrayed. Players negotiate and outwit one another in a delicate balance of co-operation and competition to gain dominance of the region. Players must rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDiplomacy: Era of Empire\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a standalone game for new or experienced\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDiplomacy\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eplayers that's based on 1994's\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/250\/colonial-diplomacy\"\u003eColonial Diplomacy\u003c\/a\u003e\u003c\/em\u003e, but with an updated map for balance purposes, the removal of certain mechanisms that required three pages of errata, and other rule tweaks.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContents:\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eGameboard\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e147 Double-Sided Country Tokens (21 each of 7 different countries)\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e84 Wooden Army Tokens (12 each in in 7 country colors)\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e84 Wooden Fleet Tokens (12 each in 7 country colors)\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e7 Zip Bags for Storage\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eRulebook\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eMap Pad (20 sheets)\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eQuick Start Rules\u003c\/span\u003e\u003c\/p\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":44023414522036,"sku":"REN02803","price":48.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0648\/6612\/3956\/files\/DiplomacyEraofEmpire.jpg?v=1756433324"},{"product_id":"blind-business","title":"Blind Business","description":"\u003cp\u003e\u003cspan\u003eBlind Business is made up of a deck of 50 cards, numbered from 1 to 11 in 4 groups of different colors plus 6 jokers. At the start of the game, each player receives 4 cards from the deck. After seeing them, you will have to shuffle them and put them in view of the rest without knowing in which position each card has been left. On each turn, the active player must request a card from an opponent, which they can accept or refuse. In case of refusal, the opponent wins the requested card and places it in his play area for scoring at the end of the game, while the active player can keep any of the other cards in that player's hand. If instead the opponent accepts the offer, he may claim a card from the active player's hand in return. In this case, the active player can accept the deal, with which both will get the desired card, or refuse, so that each one will put the card from their hand that had been the object of the deal in their play area. Finally, the players replenish their hand to have 4 cards, which remain visible to all players and unknown to their owner.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe cards are arranged in columns according to their color in the playing area of each participant. The colors correspond to the four zones in which the city is divided: the playground, the boardwalk, the central station and the downtown. At the end of the game, depending on the majorities, the players will earn more points according to the combinations of cards they have. It is also possible to win if someone gets five consecutive cards of a single color... Watch out for your rivals movements!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAges 10+\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e2-5 Players\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e30 Minute Playtime\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eContents:\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e105 Cards\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e5 Rulebooks\u003c\/span\u003e\u003c\/p\u003e","brand":"Cloak \u0026 Gamer, LLC","offers":[{"title":"Default Title","offer_id":44045965066420,"sku":"DVABLINDBUS","price":9.59,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0648\/6612\/3956\/files\/BlindBusiness.jpg?v=1758336296"},{"product_id":"mega-empires-the-west","title":"Mega Empires: The West","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eMega Empires: The West\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a strategy board game for 5-9 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age, on a map board that concentrates on the Mediterranean Sea. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGameplay\u003c\/strong\u003e\u003cbr\u003eEach player starts their civilization in the Stone Age with a single population token on the board. As the game progresses, the population will expand, spread over the board, fight some border conflicts and build cities. Cities bring resources and wealth, expressed in trade cards. The more cities players manage to build on the board, the more trade cards they receive. Trade cards are mainly valuable commodities, but sometimes turn out to be disastrous calamities.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTrade\u003c\/strong\u003e\u003cbr\u003eTrading is the heart of the game, a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities, calamities are secretly traded as well, adding an additional layer to the trading dynamics. Once the trading phase has ended, players that end up with a calamity in their hand will suffer its effects.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDevelop Civilization Advances\u003c\/strong\u003e\u003cbr\u003eWhen the smoke of trading and resolving calamities has settled, players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed, each of which provides benefits in the game to its holder. For example, Metal Working provides an advantage when fighting conflicts, Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.\u003c\/p\u003e\n\u003cp\u003eThe 51 Civilization advances are divided into the categories Arts, Crafts, Science, Civics and Religion, each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game, thereby creating a path of strategic decisions. The ultimate advance in the game, Wonder of the World, is only in reach for players who manage both their trading and purchasing strategy very well.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWinning the Game\u003c\/strong\u003e\u003cbr\u003eThe players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing, that is.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWrap-up\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003eMega Empires: The West\u003c\/em\u003e\u003cspan\u003e is a long strategic board game about development, trade, culture, politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts, which, due to its scalability, can also be played in smaller groups. 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In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture. Notwithstanding its large scope, the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGameplay\u003c\/strong\u003e\u003cbr\u003eEach player starts their civilization in the Stone Age with a single population token on the board. As the game progresses, the population will expand, spread over the board, fight some border conflicts and build cities. Cities bring resources and wealth, expressed in trade cards. The more cities players manage to build on the board, the more trade cards they receive. Trade cards are mainly valuable commodities, but sometimes turn out to be disastrous calamities.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTrade\u003c\/strong\u003e\u003cbr\u003eTrading is the heart of the game, a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities, calamities are secretly traded as well, adding an additional layer to the trading dynamics. Once the trading phase has ended, players that end up with a calamity in their hand will suffer its effects.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDevelop Civilization Advances\u003c\/strong\u003e\u003cbr\u003eWhen the smoke of trading and resolving calamities has settled, players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed, each of which provides benefits in the game to its holder. 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