Nemesis: Retaliation PREORDER (Aug 21)
Nemesis: Retaliation PREORDER (Aug 21)
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Nemesis: Retaliation is a standalone, heavy science-fiction horror game for 1–5 players that turns the Nemesis formula from desperate survival into an armed incursion into an alien nest. You are elite Marines this time, equipped with customizable weapons and far more firepower than the doomed crews of earlier games, but Retaliation has not suddenly become a safe place. Explore an infested facility, manage ammunition, health, oxygen, and equipment, pursue objectives that may not perfectly align with everyone else's, and fight alien hordes in a cinematic semi-cooperative game where being heavily armed mostly means you can see exactly how bad the situation is before it kills you.
This Time, Humanity Came Looking for Trouble
The emotional shift from Nemesis and Nemesis: Lockdown is immediate. You are not an under-equipped crew desperately hoping the monster goes away. You are a military squad that brought flamethrowers, explosives, motion trackers, and other specialized gear because the monster is the mission.
That extra power changes the rhythm without removing the uncertainty that defines Nemesis. Ammunition disappears. Injuries accumulate. The facility keeps revealing new problems. Objectives pull players toward different priorities. And the Marine who was extremely helpful five minutes ago may have a perfectly good personal reason to stop being helpful now.
How the Game Works
Players control specialized Marines exploring a modular alien-infested complex. Character cards and equipment fuel movement, interactions, attacks, and special abilities while the squad searches rooms, completes mission objectives, secures resources, and responds to the creatures pouring into the facility.
Combat is more central than in earlier Nemesis games, with customizable loadouts and tools designed for fighting back, but resources remain finite and survival systems still matter. Health, oxygen, ammunition, events, alien activity, and individual objectives continually complicate the plan. Players may cooperate because they need one another, but semi-cooperative incentives ensure that trust is never a resource you should spend casually.
Why You’ll Love It
- A complete standalone Nemesis game: Nemesis or Nemesis: Lockdown is not required.
- Shifts the series toward tactical combat while preserving the uncertainty, mistrust, and emergent storytelling that made Nemesis distinctive.
- Elite Marine characters and customizable gear let players approach the alien threat with dramatically different tools.
- Large modular scenarios, changing objectives, and unpredictable encounters create stories rather than scripted puzzle solutions.
- Designed for players who want a sprawling, cinematic game night where victory can still come with casualties, betrayal, and several terrible decisions everyone will discuss afterward.
Game Details
🧩 Players: 1–5
⏱️ Playtime: 120–180 minutes
🎂 Age: 14+
🗂️ Genre: Semi-cooperative science-fiction horror, tactical exploration, miniatures, survival combat
🎯 Complexity: Heavy — a substantial thematic game with interconnected character, combat, equipment, survival, and scenario systems
🔁 Replayability: Very high — characters, objectives, modular exploration, alien behavior, player agendas, and emergent events create radically different sessions
🎮 Great for fans of: Nemesis, Nemesis: Lockdown, cinematic sci-fi horror, tactical miniatures games, and semi-cooperative games where trust is optional
What's in the Box
- 5 Dual-Layer Boards
- 300+ Cards
- 200+ Tokens
- 50+ Miniatures
- Scanner
- Dice
- Additional Core Box gameplay components and rules
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